==D&D4e Charsheet== Valentine, level 12 Human, Sorcerer, Celestial Scholar Spell Source: Cosmic Magic Phase Focus: Distant Stars White Lotus Dueling Expertise: Choose Implement Proficiency: White Lotus Dueling Expertise (Rod) Human Power Selection: Bonus At-Will Power Background: Not So Small Wonder (Not So Small Wonder Benefit) FINAL ABILITY SCORES Str 18, Con 13, Dex 14, Int 11, Wis 10, Cha 21. STARTING ABILITY SCORES Str 15, Con 12, Dex 13, Int 10, Wis 9, Cha 16. AC: 26 Fort: 27 Reflex: 27 Will: 29 HP: 80 Surges: 7 Surge Value: 20 TRAINED SKILLS Athletics +15, Arcana +11, Nature +11, History +11, Insight +11, Perception +11 UNTRAINED SKILLS Acrobatics +8, Bluff +11, Diplomacy +11, Dungeoneering +6, Endurance +7, Heal +6, Intimidate +11, Religion +6, Stealth +10, Streetwise +11, Thievery +8 FEATS Human: Improved Defenses Level 1: Armor Proficiency: Leather Level 2: Sorcerous Blade Channeling Level 4: Dual Implement Spellcaster Level 6: Implement Focus (Dagger) Level 8: Monastic Disciple Level 10: Toughness (retrained to Shardbound Familiar (Eberron) at Level 12) Level 11: Cosmic Spellfury Level 12: Shardbound Familiar (Khyber) Feat User Choice: White Lotus Dueling Expertise POWERS Bonus At-Will Power: Acid Orb Kalak's Echo (heroic tier): Spiteful Glamor Sorcerer at-will 1: Howling Zephyr Sorcerer at-will 1: Ice Prison Sorcerer encounter 1: Familiar Fires Sorcerer daily 1: Chaotic Strike Sorcerer utility 2: Spirit Guidance Sorcerer encounter 3: Flame Spiral Sorcerer daily 5: Slaad's Gambit Sorcerer utility 6: Sudden Scales Sorcerer encounter 7: Rimestorm Sorcerer daily 9: Howling Hurricane Sorcerer utility 10: Narrow Escape ITEMS Siberys Shard of the Mage (paragon tier), Cloak of Translocation +3, Boots of Quickness (heroic tier), Diamond Cincture (heroic tier), Kalak's Echo (heroic tier), Southern Star Ring the Bell, Incisive Dagger Dagger +3, Flowform Drowmesh +3, Rhythm Blade Dagger +3 COMPANION: Castellan (Arcane Wisp Familiar) HP: 1, AC: 29, Fort 30, Reflex 30, Will 32 [Val's defenses +3 Familiar feats beyond the first] A missed attack never deals damage to a familiar Fly 8 (Hover) Constant Benefits: You gain a +2 bonus to Stealth checks. When you teleport, add 1 to the distance. Active Benefits: "Wisp's Escape" -- The first time the wisp is attacked in an encounter, it can teleport 5 as an immediate interrupt