Isis Tsukitomi -- Combat/Rolls Sheet Object HP EP Armor SV -------------------------------------------------------------------------- Isis 50 55 None 10 Shinobi (Suit) 60 N/A -10 Points N/A Mutual Damage - Isis takes 1 damage for each 10 the suit takes Weak Point - Suit takes 2x damage from called shot to rear thrusters Initative - d6+7 / d6+9 in suit Attacks/Defenses per round - 2/2 Standard rolls: Roll Stat Skill+ Suit+ ----------------------------------------------------------------------- Awareness (Visual) Mind (6) 0 -2 Awareness (Aural) Mind (6) 0 -2 Attack (Sword) ACV (7) -4 0 Attack (Other Melee) ACV (7) -3 0 Attack (Ranged Energy) ACV (7) -2 0 Attack (Other Ranged) ACV (7) -1 0 Defense (Melee Sword) DCV (5) -3 -1 Defense (Other melee) DCV (5) -2 -1 Defense (Ranged) DCV (5) -2 -1 Attacks (In-suit only): Attack Type Base Total Other -------------------------------------------------------------------- HF Blade Melee/Sword 15 dam 32 dam Penetrating/Armor x1 Raikodan Ranged/Energy 45 dam 52 dam Penetrating/Field x1, 3 shots only, Stoppable * - HF Blade has a 'refractive beam coating' that allows it to parry laser or beam-based weapons. If the defense roll is under half CV, a ranged attack is reflected back. Suit movement types: Movement Speed/Range Notes ------------------------------------- Ground 40kph 60kph w/back verniers Wall-Crawling N/A Can walk up walls/on ceilings Jumping N/A Can leap up to 10x normal distance Teleport 10m. Usable only twice per hour Other features: Feature Effect ------------------------------ Balance Suit doesn't lose balance even on narrow/unstable flooring Catlike Half damage from falls, always lands on feet Invisibility (Sensors) Cannot be detected by scanning devices Illusion (Sight only) Hologram generator Kensei ability summary: Ability Effect ------------------------------ Lightning Draw Can draw and attack in the same round without penalty Judge Opponent Can determine foe CV/Skill level from watching him fight Block Bullets Can use Melee Defense to block ranged attacks Hangeki If defense fails by < 2, counterattack at +2 for half damage Iaigiri Defender's Melee or Unarmed Defense is halved Shippuga Defender's Melee or Unarmed Defense is negated Juugazan When final attack in round, attack at +2 to knock back target 7' Kogahazan As Juugazan, but successful attack disarms opponent Vengeful Lian Hua Attack vs. foe before foe's initiative; if successful, foe's next attack is dodged, auto-counter for normal damage Bea Her Hua For 1 Melee Defense per round, add 1/2 Melee Attack (rounded down) Retreating Bea Her Hua For 1 Melee Defense per round, use Melee Attack skill to defend