Mariel Body: 4 Mind: 5 Soul: 7 HP: 60 EP: 80 Attack Combat Value: 5 Defense Combat Value: 3 Total Character Points: 39 (16 Stat, 27 Attribute, +4 Defect) Attribute Level Points -------------------------------------------------------------- Art of Distraction 2 2 Aura of Command 2 2 Gun Bunny (Portable Armory) 1 1 Energy Bonus 2 2 Flight w/Hover 1 4 Environmental Control (Light)* 1 1 Magical Powers 2 8 Mind Shield 1 1 Organizational Ties (GCI) 1 1 Personal Gear@ 2 2 Sixth Sense (Truth, Magic) 2 2 * - Mariel's light powers can only affect about half the listed area (half of an average size room). @ - Mariel's gear includes personal effects and 2 hand crossbows, with ammunition. The rest is as assigned by the GCI Magic Points = 20 Power Level Points -------------------------------------------------------------- Weapon Attack (Dark Magic) 3 12 -> Affect Incorporeal, Area, Drain Soul, Extra Energy x2, Static, Slow, Unique Defect: Stunned for 1 round after use, Damage = 75, EP Cost = 48 Weapon Attack (Fire Magic) 3 2 -> Area, Burning, Static, Extra Energy, Damage = 45, EP Cost = 24 Weapon Attack (Lightning Magic) 3 2 -> Area, Stun, Static, Extra Energy, Damage = 45, EP Cost = 24 Weapon Attack (Gravija) 2 1 -> Quake, Short Range, Damage = 30, EP Cost = 8 Weapon Attack (Element Blast) 2 1 -> Accurate, Short Range, Damage = 30, EP Cost = 8 Force Field (Mystic Barrier) 1 2 -> Block Incoporeal, Limited: Only against magical, psionic, or energy attacks, Extra Energy, Static, Defense = 45 points, EP Cost = 24 per round of use Defect Points ------------------------------------------------------ Involuntary Physical Change* +1 Marked (Dark wings) +1 Owned by a Megacorp (GCI) +1 Skeleton in the Closet@ +1 * - Whenever Mariel uses the Dark Magic attack OR her Flight ability, black, translucent wings sprout from her back until she stops. These account for her 'Marked' defect. @ - Mariel's powers are the result of a demon possession, something only a few GCI operatives know about and which she prefers to keep secret. Skill Points = 20, Skill Paradigm = Occult/Horror Skill (Specialty) Level Skill Points -------------------------------------------------------------------- Cultural Arts (Occultism) 3 3 Intimidation (Mental) 1 3 Seduction (Male-targeted) 1 2 Wilderness Survival (Forest/Plains) 1 2 Ranged Weapons (Crossbow) 1 5 Unarmed Defense (Run away!) 1 5 <----> Conversion notes: How lovely that my character ends up costing the most points. :P Thankfully it's not by much (she also has, if you'll notice, more Defects than the others). Hammerspace is a SKILL in ChibiRPG; in BESM it's Dimensional Portal which is more expensive. And environmental control/light is much cheaper than Dynamic Sorcery, especially considering Mariel's sorcery isn't that dynamic.