Cavalry Leader Attack Defense Abilities ------------------------------------------------------------------------- Aisha Nevenheim 8 12 Cavalry, Predict (3) Renard la Lanterne 10 9 Cavalry, Heavy Armor, Critical Reid Arondight 9 9 Cavalry, Full Defend (2) Infantry Leader Attack Defense Abilities ------------------------------------------------------------------------- Tavia Reinschild 8 10 *Victory (2), Disable Garnof Venomspear 12 6 Viper Fang, Critical Alouette la Lanterne 9 8 Evade, Encourage (1) Brennon 10 7 Repair Self (3) Archer Captain Attack Defense Abilities ------------------------------------------------------------------------- Werner Ritterschwert 6 6 Cavalry, Reinforce (1) Kyrina 5 8 Forest Walk, Evade Magic Unit Captain Attack Defense Abilities ------------------------------------------------------------------------- Luc 10 4 *Wind (3) Lierni Totorika 9 5 *Lightning (1), Predict (1) Support Unit +Attack +Defense Abilities ------------------------------------------------------------------------- Daniel Hightien +1 +1 Evade Nereida Ansuro +3 +2 Critical, Predict (1), Reinforce (1) Charlotte +0 +1 Shortcut Alaric Mytelene +0 +0 *Fire Baren One-Eye +2 +0 Charge Through Kelsea +0 +1 Encourage (1), Repair Self (2) Kaleen ibn'Ashra +1 +2 Scout Viki +0 +1 *Blinking Dr. Herold Koris +0 +2 Heal (3), Repair Self (3) Shayera Thal +1 +0 Expeditious Retreat Ability Effect ------------------------------ Cavalry Horseback unit. Base move +1 Predict 70% chance to determine enemy unit's next action/target/destination Heavy Armor Heavily armored unit. +1 to hits taken before defeat Critical Chance for double damage Full Defend Takes one action; this unit takes attacks for any friendly unit touching it *Victory All units in 2 square range take no damage next round Disable Chance to cause attacked enemy unit to make no action the following turn Viper Fang Low chance to "poison" enemy unit on successful attack Evade Chance to completely avoid damage when attacked Encourage One unit in range takes another action this round Repair Self Recover 1 hit of damage to own unit Reinforce On the next round, a support infantry unit appears to command Forest Walk +1 move through forest spaces *Wind Attack 1 unit in 3 square range with Wind magic *Lightning Attack 1 unit in 3 square range with Lightning magic Shortcut Ignore terrain restrictions on movement *Fire All units (friend or foe) in 3 square area attacked with Fire magic Charge Through Chance after successful attack for unit to move again Scout See enemy and unit hit percentages *Blinking Teleport unit to another square on the field; 25% chance of teleport to a random square Heal Heal all damage to unit within 3 square range Expeditious Retreat Chance after successful defense for unit to move again