Threnody Tsukitomi-Renard (circa ATC2) [ Affiliations ] Solo d8, Buddy d10, Team d6 [ Distinctions ] d4+1PP or d8 Do-gooder Samurai Of Two Minds Legacy of Europa [ Power Sets ] << Telepath >> Telepathy (d10) Psychic Resistance (d8) SFX - Mental Distractions: Add a d6 and step up the effect die by +1 when inflicting psychic complications. SFX - Iron-Willed: Spend 1PP to ignore stress, trauma, or complications from psychic attacks and actions. SFX - Concentration: If a pool contains a Telepath power, you may replace two dice of equal size with one die +1 step larger. SFX - Therapeutic: Add Telepathy to your dice pool when helping others recover stress. Spend 1PP to recover your own or another's mental or emotional stress, or step back your own or another's mental or emotional trauma by -1. Limit - Conscious Activation: If stressed out, asleep, or unconscious, shutdown Telepath. Regain this powerset when stress is recovered or you awaken. If mental tauma is taken, shutdown Telepath until the trauma is recovered. Limit - Twenty-Four: Earn 1PP when affected by 24-specific Milestones or effects. << Itinerant Swordsman >> Bokken (d6) Sixth/"Blindsight" Sense (d6) SFX - Expert Parry: Spend 1PP to add Katana (or step up by +1 if already in your pool) and reroll all dice in a reaction against physical/energy attacks. SFX - Precise Blade: If adding Bokken die to a pool, you may replace two dice of equal size with one die +1 step larger. SFX - Hangeki: On a reaction against a physical attack action, inflict physical stress equal to your effect die at no cost, or at +1 step for 1 PP. SFX - White Knight: Spend 1PP to add an Itinerant Swordsman power to another character's dice pool before they roll a reaction. If that character takes physical stress, you may take that stress in their place. Limit - Gear: Shutdown Itinerant Swordsmanand gain 1PP. Take an action vs. the doom pool to recover. Limit - Bean Effect: When you inflict physical trauma with an action, add your effect die -1 step from that action as a physical attack-based scene Complication. [ Specialties ] Combat Expert (d8) Covert Expert (d8) Psych Expert (d8) Science Expert (d8) [ Milestones ] << Training Journey >> 1XP when you take up with new allies against worthy enemies 3XP when you use an Itinerant Swordsman power to save or defend an ally 10XP when you either reach the end of your training and develop a new technique, or discard the old ways and find a new path for yourself. << Princes of Kyoto >> 1XP when you reveal the reason for your family estrangement to your allies 3XP when you defend (or fail to defend) your allies from your brother 10XP when you either defeat Kataki once and for all, or are defeated by him instead.