Hestia "Tia" Richter (Circa ATC3) [ Affiliations ] Solo d10, Buddy d6, Team d8 [ Distinctions ] - d4+1PP or d8 High Class Cyberthief Tight-Lipped About Details Voice of Reason [ Power Sets ] << Psychic Ego Shifting >> Technology Control (d8) Illusions (d10) Enhanced Senses (d8) Perfect Balance (d6) SFX - Attunement: Add a d6 and step up your effect die by +1 when using Psychic Ego Shifting to create assets related to controlling or modifying Silicon+-based technology or when creating complications related to psychic illusions. SFX - Broad Spectrum: When targetting multiple opponents, add a d6 and keep an additional effect die for each additional target. Limit - Twenty-Four: Earn 1PP when affected by 24-specific Milestones or effects. << Combat Equipment >> Enhanced Durability (d8) Variable-Ammo Pistol (d8) SFX - Life Support: Spend 1PP to ignore stress, trauma, or complications from diseases, poisons, biological agents, or similar attacks. SFX - Feedback Pulse: On a reaction against a close-range attack where Enhanced Durability dice are part of the pool, inflict physical stress with your effect die at no cost, or spend 1PP to step it up by +1. SFX - On-the-Fly Adaptive Ammo: Step up or double a Variable-Ammo Pistol die against a single target. Remove the highest-rolling die and add 3 dice for your total. Limit - Gear: Shutdown Combat Equipment and gain +1PP. Recover power by activating an opportunity or during a Transition. [ Specialties ] Business Expert (d8) Combat Expert (d8) Covert Expert (d8) Crime Expert (d8) Tech Expert (d8) [ Milestones ] << A Significant Memory Gap >> 1XP when some part of your life from the period you don't remember suddenly comes up. 3XP when you track down a lead on your lost history. 10XP when you either determine what really happened in your past, or decide that it's more important to live your life now to the fullest. << Secretive Ally >> 1XP when you help your allies without their knowledge. 3XP when you successfully get an ally to back down their curiosity about your history or abilities. 10XP when you either come clean to your allies to save their lives, or defeat a significant threat to the group without their ever knowing.